feat: build resume website with MagicUI components
- 6 sections: Hero, About, Experience, Skills, Projects, Contact - MagicUI: Globe, Particles, Meteors, AnimatedList, IconCloud, BentoGrid - Dark mode support, scroll-triggered animations - Static export ready for deployment
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136
components/ui/globe.tsx
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136
components/ui/globe.tsx
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"use client"
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import { useEffect, useRef } from "react"
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import createGlobe, { type COBEOptions } from "cobe"
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import { useMotionValue, useSpring } from "motion/react"
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import { cn } from "@/lib/utils"
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const MOVEMENT_DAMPING = 1400
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const GLOBE_CONFIG: Omit<COBEOptions, "width" | "height"> = {
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phi: 0,
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theta: 0.3,
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dark: 0,
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diffuse: 0.4,
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mapSamples: 16000,
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mapBrightness: 1.2,
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devicePixelRatio: 2,
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baseColor: [1, 1, 1] as [number, number, number],
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markerColor: [251 / 255, 100 / 255, 21 / 255] as [number, number, number],
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glowColor: [1, 1, 1] as [number, number, number],
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markers: [
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{ location: [14.5995, 120.9842], size: 0.03 },
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{ location: [19.076, 72.8777], size: 0.1 },
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{ location: [23.8103, 90.4125], size: 0.05 },
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{ location: [30.0444, 31.2357], size: 0.07 },
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{ location: [39.9042, 116.4074], size: 0.08 },
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{ location: [-23.5505, -46.6333], size: 0.1 },
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{ location: [19.4326, -99.1332], size: 0.1 },
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{ location: [40.7128, -74.006], size: 0.1 },
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{ location: [34.6937, 135.5022], size: 0.05 },
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{ location: [41.0082, 28.9784], size: 0.06 },
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],
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}
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export function Globe({
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className,
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config = GLOBE_CONFIG,
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}: {
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className?: string
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config?: Omit<COBEOptions, "width" | "height">
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}) {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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const phiRef = useRef(0)
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const widthRef = useRef(0)
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const pointerInteracting = useRef<number | null>(null)
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const pointerInteractionMovement = useRef(0)
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const globeRef = useRef<ReturnType<typeof createGlobe> | null>(null)
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const r = useMotionValue(0)
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const rs = useSpring(r, {
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mass: 1,
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damping: 30,
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stiffness: 100,
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})
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const updatePointerInteraction = (value: number | null) => {
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pointerInteracting.current = value
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if (canvasRef.current) {
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canvasRef.current.style.cursor = value !== null ? "grabbing" : "grab"
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}
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}
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const updateMovement = (clientX: number) => {
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if (pointerInteracting.current !== null) {
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const delta = clientX - pointerInteracting.current
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pointerInteractionMovement.current = delta
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r.set(r.get() + delta / MOVEMENT_DAMPING)
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}
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}
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useEffect(() => {
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const onResize = () => {
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if (canvasRef.current) {
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widthRef.current = canvasRef.current.offsetWidth
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globeRef.current?.update({
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width: widthRef.current * 2,
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height: widthRef.current * 2,
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})
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}
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}
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window.addEventListener("resize", onResize)
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onResize()
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let animFrame: number
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const render = () => {
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if (!pointerInteracting.current) phiRef.current += 0.005
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globeRef.current?.update({
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phi: phiRef.current + rs.get(),
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})
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animFrame = requestAnimationFrame(render)
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}
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globeRef.current = createGlobe(canvasRef.current!, {
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...config,
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width: widthRef.current * 2,
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height: widthRef.current * 2,
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})
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animFrame = requestAnimationFrame(render)
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setTimeout(() => (canvasRef.current!.style.opacity = "1"), 0)
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return () => {
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cancelAnimationFrame(animFrame)
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globeRef.current?.destroy()
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window.removeEventListener("resize", onResize)
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}
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}, [rs, config])
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return (
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<div
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className={cn(
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"absolute inset-0 mx-auto aspect-square w-full max-w-150",
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className
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)}
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>
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<canvas
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className={cn(
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"size-full opacity-0 transition-opacity duration-500 contain-[layout_paint_size]"
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)}
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ref={canvasRef}
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onPointerDown={(e) => {
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pointerInteracting.current = e.clientX
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updatePointerInteraction(e.clientX)
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}}
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onPointerUp={() => updatePointerInteraction(null)}
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onPointerOut={() => updatePointerInteraction(null)}
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onMouseMove={(e) => updateMovement(e.clientX)}
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onTouchMove={(e) =>
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e.touches[0] && updateMovement(e.touches[0].clientX)
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}
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/>
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</div>
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)
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}
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